![]() ![]() The 1990s version of the Origin Systems logo A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects. The Longbow series of simulation games was developed at Origin and published under the " Jane's Combat Simulations" brand of Electronic Arts. In February 2004, the studio was disbanded by Electronic Arts. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. Richard Garriott left Origin shortly after and founded Destination Games in 2000. However, within a year's time, in part due to Ultima IX 's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. ![]() After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. īy 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. By 1992, Origin Systems had sold more than 1.5 million software units worldwide. By 1989 they had 50 employees between their New Hampshire and Texas offices. ![]() īy 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire. It published many non- Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. The company's first game was Ultima III: Exodus because of Ultima's established reputation, Origin survived the video-game crash of 1983. Origin was initially based in the Garriotts' garage in Houston, Texas. Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. ![]()
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